Monster Statistics Reference Table
What makes a level 28 monster level 28? Simply
making the monster's level equal to 28 is only the first step and though
it is an important one, the only solid information that the game actually
has hard coded by level is saving throws for spell resistance. Monster
hitpoints, damage capabilities, armor class, odds of successfully attacking,
experience values and the number of gold coins they carry in their inventory
are all properties that must be set individually. Use the following
table as a guideline when determining the statistics you wish to assign
to a mobile for each of those important attributes.
Keep in mind that these are all "average" values for a monster of each
level. Some might hit a little harder and others might have a few
under the normal number of hitpoints. Variety is the spice of life,
so do feel free to mix up your monster stats. Just try to keep deviations
within reason and keep them logical. Increases or decreases of 10%
to experience and gold are fine, but try to make sure that these values
remain an accurate representation of the creature's difficulty. An
abnormally easy monster of level 30 should not have more experience and
gold than a "normal" monster of level 30.
|
Level
|
THAC0
|
Armor Class
|
Hitpoints
|
Hit Dice
|
Gold Coins
|
Experience
|
|
0
|
20
|
10
|
1-10
|
1d4+0
|
10
|
25
|
|
1
|
20
|
9
|
11-22
|
1d5+0
|
25
|
100
|
|
2
|
19
|
8
|
23-35
|
1d6+0
|
50
|
200
|
|
3
|
18
|
7
|
36-47
|
1d7+0
|
75
|
350
|
|
4
|
17
|
6
|
48-60
|
1d8+0
|
100
|
600
|
|
5
|
16
|
5
|
61-72
|
2d4+0
|
150
|
900
|
|
6
|
15
|
4
|
73-85
|
1d8+1
|
250
|
1500
|
|
7
|
14
|
4
|
86-97
|
2d4+4
|
450
|
2250
|
|
8
|
13
|
3
|
98-110
|
2d5+1
|
625
|
3750
|
|
9
|
12
|
3
|
111-122
|
2d5+1
|
800
|
6000
|
|
10
|
11
|
2
|
123-135
|
2d6+1
|
900
|
9000
|
|
11
|
10
|
2
|
136-147
|
2d6+1
|
1000
|
11000
|
|
12
|
9
|
2
|
148-160
|
2d7+1
|
1100
|
13000
|
|
13
|
8
|
2
|
161-172
|
2d7+1
|
1350
|
16000
|
|
14
|
7
|
1
|
173-185
|
2d8+1
|
1600
|
18000
|
|
15
|
6
|
1
|
186-197
|
2d8+2
|
2000
|
21000
|
|
16
|
5
|
1
|
198-210
|
2d8+2
|
2400
|
24000
|
|
17
|
4
|
1
|
211-222
|
3d6+2
|
2800
|
28000
|
|
18
|
3
|
0
|
223-235
|
3d6+2
|
3200
|
30000
|
|
19
|
2
|
0
|
236-247
|
3d6+3
|
3600
|
35000
|
|
20
|
1
|
0
|
248-260
|
3d6+4
|
4100
|
40000
|
|
21
|
0
|
-1
|
261-350
|
3d7+4
|
4500
|
50000
|
|
22
|
0
|
-1
|
351-400
|
3d8+4
|
4900
|
60000
|
|
23
|
0
|
-2
|
401-450
|
3d9+3
|
5300
|
70000
|
|
24
|
0
|
-3
|
451-500
|
3d9+3
|
5700
|
90000
|
|
25
|
-1
|
-3
|
501-550
|
4d6+4
|
6200
|
100000
|
|
26
|
-1
|
-4
|
551-600
|
4d6+5
|
6650
|
115000
|
|
27
|
-2
|
-4
|
601-650
|
4d6+5
|
7250
|
130000
|
|
28
|
-3
|
-4
|
651-700
|
4d6+5
|
7750
|
145000
|
|
29
|
-3
|
-5
|
701-800
|
4d7+4
|
8300
|
160000
|
|
30
|
-4
|
-5
|
801-950
|
4d8+5
|
8750
|
180000
|
|
31
|
-4
|
-6
|
951-1200
|
4d9+5
|
9500
|
200000
|
|
32
|
-5
|
-6
|
1201-1500
|
4d9+7
|
10500
|
225000
|
|
33
|
-5
|
-7
|
1501-1800
|
6d7+5
|
11750
|
250000
|
|
34
|
-6
|
-7
|
1801-2100
|
6d7+7
|
13000
|
280000
|
|
35
|
-7
|
-8
|
2101-2400
|
6d8+6
|
15000
|
310000
|
|
36
|
-8
|
-8
|
2401-2700
|
6d9+5
|
17000
|
350000
|
|
37
|
-9
|
-9
|
2701-3000
|
8d7+5
|
19500
|
400000
|
|
38
|
-10
|
-9
|
3001-3500
|
8d7+7
|
25000
|
450000
|
|
39
|
-10
|
-10
|
3501-4000
|
8d8+5
|
32000
|
600000
|